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Boss Mechanics

  • Low Orbit Games
  • Jul 15, 2016
  • 1 min read

While each level should be fun and complex in its own way, we want a challenge at the end of each level set, a test, if you will, of the skills you have learned along the journey. Boss fights are where we can experiment with mechanics and see if we can create a boss that truly presents ingenuity to the game. We want boss fights that take both skill and actions to complete- going past mindlessly pouring bullets into a boss but not quite a fifty-step plan to take down the shields. We want a balance between these two ideas to avoid robotic and juxtaposed fights. Earlier bosses will always feature the bullet rain as a tutorial fight, but later on in the game, we want to introduce mechanics to bring life to each fight.

Perhaps each boss fight will test what the previous levels have taught, or perhaps we won't even tell you what to do- you have to find out what it takes to kill the boss. No matter what, each boss will provide a greater challenge than the preceding levels, Good luck!


 
 
 

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